L’essentiel et les points à retenir :
- Nero est un personnage énigmatique de Final Fantasy VII, appartenant au programme secret SOLDIER de la Shinra Electric Power Company.
- Il est capable de manipuler les ténèbres et de consommer tout ce qui se trouve sur son chemin grâce à son pouvoir sombre né de l’énergie corrompue.
- Dans Final Fantasy VII Remake Intergrade, les capacités de Nero sont amplifiées, lui permettant de voler plus rapidement sur de plus longues distances et pendant des durées plus longues.
- Le Sable, surnom de Nero, peut absorber l’énergie vitale d’une personne en entrant en contact physique avec elle grâce à ses pouvoirs sombres, drainant progressivement sa force et sa vitalité comme un miasme toxique.
- Nero est le boss final de l’épisode INTERmission de Final Fantasy VII Remake Intergrade, et les joueurs doivent utiliser des stratégies spécifiques pour le vaincre.
- Les joueurs doivent utiliser des capacités de Stagger pour pousser la jauge de Nero aussi loin que possible et économiser leurs Limit Breaks et Invocations pour la phase 4 du combat.
Nero « absorbs » Deepground SOLDIERs.In Final Fantasy VII Remake, Nero’s abilities are magnified, he can fly faster, over longer distances and for greater durations of time. The Sable can siphon away a person’s life energy by making physical contact with them using his dark powers, either with each strike of his wing blades, or by dispersing the shade out far enough to blanket the arena he’s fighting in. His dark energy gradually drains the target’s strength and vitality like a toxic miasma, steadily suffocating his victims should they come in direct contact with it.
Story[] Early life[]
Artwork of Weiss and Nero restrained.
A member of an elite unit within Deepground known as Tsviets. Also referred to as Nero the Sable. He is capable of manipulating darkness—a power born of corrupted energy—and uses it to consume anything that stands in his way.Enemy IntelNero is the final boss of « Episode INTERmission », the DLC episode that is a part of Final Fantasy VII Remake Intergrade. Yuffie and Sonon encounter him in the Observation Facility of Shinra Building’s Advanced Weaponry in « Dread ». Nero is a mysterious man with powers of darkness who belongs to Deepground, Shinra Electric Power Company’s secret SOLDIER program.
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Lean into Stagger abilities at that point to push the gauge as far as you can and, after taking enough damage, the research staff in the adjacent room will intervene. After a short cutscene, the fight will continue in the adjoining room. This time, Nero has his hands free, and will begin the round by casting Haste. TIP: Although you may approach your Limit Breaks, and you may Stagger Nero during this period, unleashing Ramuh, save all of your Limit Breaks and Summons for Phase 4.
In Final Fantasy 7 Remake Intergrade’s downloadable content for Yuffie, Episode Intermission, you’ll need to take on Nero, a Deepground member. The creepy character can be a lot to deal with, as he’s the final boss in the DLC, but our Final Fantasy 7 Remake Intergrade guide will help you figure out his weaknesses and how to beat him.Nero’s fight is broken up into four parts, and as you whittle down his health, cutscenes will play, showing him powering up more. The longer you fight him, the harder his fight gets.
Final Fantasy 7 Remake’s DLC Intermission climaxes with an epic boss fight against Nero. In the depths of Shinra HQ, Yuffie and Sonon are confronted by the creepy, metal-winged member of the Tsviets, an elite group of soldiers that were featured in the spin-off Dirge of Cerberus. RELATED: Best New Characters In Final Fantasy 7 Remake, Ranked Nero can definitely be intimidating from the start, especially after seeing him devour his fellow Shinra soldiers around him. He’s extremely ruthless and noticeably deranged, so remaining nimble throughout the fight is a necessity. Here’s how to effectively take down Nero and complete the Intermission DLC.
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FFVIIR Nero Boss Fight – Phase 1
The first phase of the Nero boss fight is by far the most standard. He’s a pretty scary-looking dude but will alternate between close-ranged attacks with his wings, to flying above you and striking from a distance. The kind of fighting that has gotten you so far in the game will make do for the first stage of Nero. The trigger to move onto the next stage of combat is once he receives a certain amount of damage so it’s definitely worth hanging back a bit to continue charging up your Banishment.