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- Nero est l’antagoniste mystérieux de Final Fantasy VII Remake, appartenant au programme secret SOLDIER de la Shinra Electric Power Company.
- Il fait partie d’une unité d’élite au sein de Deepground connue sous le nom de Tsviets et est également appelé Nero the Sable.
- Nero est capable de manipuler les ténèbres, une puissance née d’une énergie corrompue, et l’utilise pour absorber tout ce qui se trouve sur son chemin.
- Dans le DLC « Episode INTERmission » de Final Fantasy VII Remake Intergrade, Nero est le boss final, et les joueurs doivent affronter ses attaques et faiblesses pour le vaincre.
- Ses pouvoirs incluent la capacité d’absorber l’énergie vitale des autres en entrant en contact physique avec eux, ainsi que de manipuler l’obscurité pour affaiblir ses adversaires.
- Dans le jeu, les capacités de Nero sont amplifiées, lui permettant de voler plus vite sur de plus longues distances et pour des durées plus longues.
Nero « absorbs » Deepground SOLDIERs.In Final Fantasy VII Remake, Nero’s abilities are magnified, he can fly faster, over longer distances and for greater durations of time. The Sable can siphon away a person’s life energy by making physical contact with them using his dark powers, either with each strike of his wing blades, or by dispersing the shade out far enough to blanket the arena he’s fighting in. His dark energy gradually drains the target’s strength and vitality like a toxic miasma, steadily suffocating his victims should they come in direct contact with it.
Story[] Early life[]
Artwork of Weiss and Nero restrained.
A member of an elite unit within Deepground known as Tsviets. Also referred to as Nero the Sable. He is capable of manipulating darkness—a power born of corrupted energy—and uses it to consume anything that stands in his way.Enemy IntelNero is the final boss of « Episode INTERmission », the DLC episode that is a part of Final Fantasy VII Remake Intergrade. Yuffie and Sonon encounter him in the Observation Facility of Shinra Building’s Advanced Weaponry in « Dread ». Nero is a mysterious man with powers of darkness who belongs to Deepground, Shinra Electric Power Company’s secret SOLDIER program.
This is a guide to beating the Boss Nero the Sable in the game Final Fantasy 7 Remake (FF7R) from the INTERmission DLC in the Intergrade PS5 version. This article explains Nero’s attack patterns, weaknesses, and tips and strategies for defeating them on Normal and Hard.A member of an elite unit within Deepground known as the Tsviets. Also referred to as Nero the Sable. He is capable of manipulating darkness–a power born of corrupted energy–and uses it to consume anything that stands in his way.Unable to read.
This page of the Final Fantasy 7 Remake Intergrade INTERmission DLC featuring Yuffie includes a full boss guide for Nero, the final boss of the DLC.
Final Fantasy 7 Remake’s DLC Intermission climaxes with an epic boss fight against Nero. In the depths of Shinra HQ, Yuffie and Sonon are confronted by the creepy, metal-winged member of the Tsviets, an elite group of soldiers that were featured in the spin-off Dirge of Cerberus. RELATED: Best New Characters In Final Fantasy 7 Remake, Ranked Nero can definitely be intimidating from the start, especially after seeing him devour his fellow Shinra soldiers around him. He’s extremely ruthless and noticeably deranged, so remaining nimble throughout the fight is a necessity. Here’s how to effectively take down Nero and complete the Intermission DLC.
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In Final Fantasy 7 Remake Intergrade’s downloadable content for Yuffie, Episode Intermission, you’ll need to take on Nero, a Deepground member. The creepy character can be a lot to deal with, as he’s the final boss in the DLC, but our Final Fantasy 7 Remake Intergrade guide will help you figure out his weaknesses and how to beat him.Nero’s fight is broken up into four parts, and as you whittle down his health, cutscenes will play, showing him powering up more. The longer you fight him, the harder his fight gets.
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